重大更新
Major update:
-Map altitude parameters:
* Added an altitude parameter for the map generator,
Make the map more natural.
-Remake map system:
*Completed various old versions of the code,
Completed the new map generator,
Now there will be more obvious oceans, land and various terrains,
And it reduces the scattered terrain.
-Resource consumption statistics:
*The resource report now shows the number of all units and buildings.
-The target distance will be considered when the unit is called:
*Now when the king summons villagers or troops,
The summoned unit will maintain the alignment according to the summoning distance,
Corrected the situation of repeated walking when calling.
-All units and buildings use the same HP status Prefabs:
*Refactored all the units and buildings,
Now they will call the same pre-made object to reduce performance consumption,
And easier to modify and adjust.
-Remove a lot of useless Canvas and automatically close:
* Deleted useless UI rendering that took up a lot of performance,
And when the canvas is outside the lens,
The canvas system will automatically shut down to save performance.
-Upgrade the game to 64-bit:
*Improved the performance of the game and updated the store page.
-The waterman gets water acceleration:
*Now the boats working in the water will have a faster independent speed on the water,
And a new unit reminder.
-Full translation of unit name:
* Completed the unit name, production unit, repelled the enemy,
System translation for tracking and attacking, etc.
-Doctors heal themselves every hour:
*Now doctors will be based on level and treatment skills,
Try to heal itself with a lower recovery amount every hour.
-Delayed stuttering frames:
* Added a stabilization system for the number of frames,
Now when the system starts Lag,
The game will automatically slow down to maintain stable performance,
Fixed the situation of frame skipping in the late game.
-Easy difficulty reduces knight invasion:
*Now the enemy's knights on Easy difficulty will not appear in the early stage.
Update details:
2020/11/24 # 112~114
-Free zooming of the map:
*The map system has been reworked and restored to a situation where it can move freely.
-Full range of sound effects:
*Now it will prompt sound effects in a more suitable range.
-Health bar color:
* Added a more comfortable health bar.
2020/11/25 # 115
-The upper left report automatically cleans up the end:
*Now the report will not be cleaned up entirely,
But as the content increases, the end of the string is removed.
-Remove performance barriers:
* Removed useless hidden buttons, cameras and maps.
2020/11/26 # 116
-Unit does not repeat judgment random movement:
*Reduce the redundant random judgment when the unit moves.
-Increase the energy demand of different buildings:
* Fixed the situation where various buildings consume the same amount of energy,
Now there is a more suitable consumption according to the level of the building.
2020/11/27 # 117
-King attack adjustment:
* Reduced excessive damage and energy consumption.
-King injury adjustment:
* Increased the enemy's damage to the king.
-The king has no energy modifier:
*Fixed a description of no energy.
-The teaching system is turned on:
*Fixed a situation where teaching cannot be opened normally.
2020/11/27 # 118
-Fixed the problem of villagers moving at the same time:
* The system was refactored and the situation where villagers moved at the same time was corrected.
-Unit name display range:
*The unit status in the lens is now displayed correctly.
2020/11/28 # 119
-Musketeer optimization:
* Increased shooting volume and reduced speed.
-Reduce bullet speed:
* Now the bullet has a more obvious trajectory.
-The building prompt section on the lower left does not repeat the prompt building:
*Fixed some meaningless long prompts.
-Map adjustment:
* Increased water, reduced the ratio of green land to mud land,
Reduced the hash of the opening map.
-Preset color optimization:
*It is now (1.0, 0.95, 0.9) white.
-The program changes back to the judgment per second:
*Fixed a situation where the unit determination is too slow.
-The amount of resource tips generated:
*Now it will clearly indicate the amount of generated resources for each creation.
-Military unit patrol:
* Patrol judgement to reduce consumption efficiency.
2020/11/29 # 120
-Status border ALPHA layer settings:
*Fixed an issue where the unit status faded out.
-Convening of enemy military units also consider reducing movement:
* Now when the enemy is summoned in place, they will also try to maintain the formation instead of repeating their movements.
-Re-optimize loop performance:
*Reduce the program logic of repeated judgment of faction and villagers summoning.
2020/11/29 # 121
-Fixed the delay problem:
*Fixed a delay problem that may slow down in the later stage.
-FixUpdate time synchronization delay:
* Now the time loop has an independent loop instead of occupying a physical loop.
-Summon the flag is no longer delayed:
*Fixed the delay of summoning the flag.
2020/11/29 # 122
-Increase the amount of base divine power recovery:
*From 100 to 250.
-Adjust timescale and realtime:
*A system adjustment was made,
Make the system time more accurate to reduce performance consumption.
2020/11/29 # 123
-Fixed time issue:
*Fixed a serious delay problem.
2020/11/30 # 124
-Optimization of map copy system:
*Optimized the underlying architecture of a map generator.
2020/11/30 # 125
-The plumber only consumes water when fetching water:
*Fixed a situation where water sources would be consumed when fishing for fish.
-Water consumption balance:
* Reduced excessive farm water consumption.
-The unit status fades more clearly and smoothly:
*The current unit status will fade in and out more clearly.
-Lens optimization:
*Fixed the picture jitter that may be caused by some delays.
2020/12/1 # 126
-Reduce the terrain copy range:
*Optimized the underlying architecture of a map generator.
-Unit mobile program optimization:
* Reduced the movement delay of units and deleted useless programs.
-Adjust unit speed:
*The speed of various units has been reset.
2020/12/1 # 127
-The basis for determining movement of each frame is based on delay:
*Now the system will reduce the movement judgment when needed,
This can improve post-production performance and picture stability.
2020/12/1 # 128
-Terrain optimization:
* Increased the proportion of ocean and other land.
-Independent time loop:
*Now the time loop program is more independent,
And optimize the speed and efficiency of time.
-The speed of the king's arrow is increased
*From 45 to 50.
2020/12/2 # 129
-Fixed automatic paving delay:
*Fixed a situation where the automatic paving may not be able to complete the paving due to the delay.
-Optimized road hints:
*Fixed an English error and removed unnecessary programs.
-King and unit name size:
*Now there is a more suitable font size.
-No longer forcibly close unit status:
*The unit status will now be closed more naturally.
-Enemy towns are not generated on the ocean:
* Now when the altitude is negative, enemies will not build towns there.
2020/12/2 # 130
-Grass terrain in the center of the opening map:
*Slightly added a random number of seeds,
Make the opening terrain easier to develop.
-Improve happiness:
*Increase from 1000 to 2000,
Reduce the rapid decline in opening happiness.
-Attack rate of enemy villagers:
*From 40 to 25.
主要更新:
-地圖海拔參數:
*新增了一個海拔的參數用於地圖生成器,
讓地圖更加自然一些。
-重製地圖系統:
*整理了各種舊版的程式碼,
完成了新的地圖生成器,
現在會有更明顯的海洋、陸地和各種地形,
並且減少了零散地形的情況。
-資源消耗統計:
*現在資源報告會提示所有單位和建築的數量了。
-單位被召集時會考量目標距離:
*現在當國王召集村民或軍隊時,
被召集的單位將依照召集距離維持陣行,
修正了召集時重複走動的情況。
-所有單位、建築用同個血量狀態Prefabs:
*對所有的單位和建築進行了物件重構,
現在他們會調用同一個預製物件來減少效能消耗,
並且更容易修改和調整。
-移除大量無用Canvas和自動關閉:
*刪除了占用大量效能的無用UI渲染,
並且當該畫布位於鏡頭外時,
畫布系統會自動關閉以節省效能。
-將遊戲升級到64位元:
*增進遊戲的效能並更新了商店頁面。
-打水工獲得水上加速:
*現在打水工的船隻在水上會有更快的獨立航速,
並且新增了單位提示。
-單位名稱全數翻譯:
*完成了單位名稱、生產單位、擊退敵人、
追蹤和攻擊等等的系統翻譯。
-醫生每小時自我治癒:
*現在醫生會根據等級和治療技能,
每小時嘗試以較低的恢復量治療它自己。
-卡頓幀數延緩:
*新增了一個幀數的穩定系統,
現在當系統開始Lag時,
遊戲會自動放慢速度來維持性能穩定,
修正了遊戲後期卡頓跳幀的情況。
-Easy難度減少騎士入侵:
*現在簡單難度下敵人的騎士不會在前期出現了。
更新細節:
2020/11/24 # 112~114
-地圖自由縮放:
*重製了地圖系統,恢復到可以自由移動的情況。
-音效全域:
*現在會在更合適的範圍提示音效了。
-血條顏色:
*新增了更舒適的血量條。
2020/11/25 # 115
-左上報告自動清理清理尾端:
*現在報告不會再整個清理了,
而是隨著內容增加清除尾端的字串。
-移除效能障礙:
*移除了無用的隱藏按鈕、相機和地圖。
2020/11/26 # 116
-單位不重複判定隨機移動:
*減少了單位在移動時的多餘隨機判定。
-提高不同建築需求能量:
*修正了各種建築消耗等量能量的情況,
現在依照建築的層級有了更合適的消耗量。
2020/11/27 # 117
-國王攻擊調整:
*降低了過高的傷害和消耗能量。
-國王受傷調整:
*增加了敵人對國王的傷害遞增。
-國王沒有能量修正:
*修正了一個沒有能量的描述。
-教學系統開啟:
*修正了教學無法正常開啟的情況。
2020/11/27 # 118
-修正村民同時移動問題:
*對系統進行了重構,修正了村民同時移動的情況。
-單位名稱顯示範圍:
*現在會正確的顯示鏡頭內的單位狀態了。
2020/11/28 # 119
-火槍塔優化:
*增加了射擊量並降低了速度。
-降低子彈速度:
*現在子彈有了更明顯的軌跡。
-左下建築提示部分不重複提示建築:
*修正了一些無意義的過長提示。
-地圖調整:
*增加了水,降低了綠地跟泥地的比例,
減少了開場地圖的雜湊度。
-預設顏色優化:
*現在是(1.0,0.95,0.9)的白色。
-程式改回每秒判定:
*修正了單位判定過度緩慢的情況。
-創造資源提示生成量:
*現在會清楚提示每次創造資源的生成量了。
-軍事單位巡邏:
*減少消耗效能的巡邏判定。
2020/11/29 # 120
-狀態邊框ALPHA層設定:
*修正了一個單位狀態淡出失效的問題。
-敵人軍事單位召集也考慮減少移動:
*現在敵軍召集就位時,也會嘗試維持陣行而不是重複移動。
-再優化迴圈效能:
*減少了陣營重複判定和村民召集的程式邏輯。
2020/11/29 # 121
-修正延時問題:
*修正了一個後期可能會變慢的延時問題。
-FixUpdate時間同步延時:
*現在時間迴圈有了獨立的迴圈而不是占用物理迴圈。
-召集旗幟不再延遲:
*修正了召集旗幟延遲的情況。
2020/11/29 # 122
-增加基礎神力恢復量:
*從100改為250。
-調整timescale和realtime:
*進行了一個系統調整,
讓系統時間更加的正確以減少效能消耗。
2020/11/29 # 123
-修正時間問題:
*修正了一個嚴重的延時問題。
2020/11/30 # 124
-地圖複製系統優化:
*優化了一個地圖生成器的底層架構。
2020/11/30 # 125
-打水工只有在打水時消耗水源:
*修正了一個打水工撈魚時也會消耗水源的情況。
-耗水平衡:
*降低了過高的農場耗水。
-單位狀態淡化更清晰平滑:
*現在的單位狀態會更清楚的淡入淡出了。
-鏡頭優化:
*修正了一些延時可能導致的畫面抖動。
2020/12/1 # 126
-降低地形複製範圍:
*優化了一個地圖生成器的底層架構。
-單位移動程式優化:
*減少了單位的移動延遲並刪除了無用的程式。
-調整單位速度:
*對各種單位的速度進行了重新設定。
2020/12/1 # 127
-每幀移動判定基準以延時為主:
*現在系統會在需要的時候減少移動判定,
這可以增進後期的效能與畫面穩定度。
2020/12/1 # 128
-地形優化:
*增加了海洋和其他陸地的比例。
-獨立時間迴圈:
*現在時間迴圈的程式更加獨立,
並且優化了時間進行的速度跟效能。
-國王箭矢速度加快:
*從45改為50。
2020/12/2 # 129
-修正自動鋪路延時:
*修正了延時導致自動鋪路可能沒辦法完整鋪設的情況。
-優化道路提示提示:
*修正了一個英文錯誤和移除了不需要的程式。
-國王和單位名稱大小:
*現在有了更合適的字體大小。
-不再強制關閉單位狀態:
*現在單位狀態會更自然的關閉。
-敵人城鎮不生成在海洋上:
*現在當海拔是負的時,敵人將不會在那建造城鎮。
2020/12/2 # 130
-開場地圖中心草地地形:
*稍微增加了一個種子亂數,
讓開場的地形更容易發展一些。
-提高幸福度:
*從1000增加為2000,
減少開場幸福度快速下降的情況。
-敵人村民進攻率:
*從40改為25。
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2020/12/2
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