2021年2月19日 星期五

【MiniMap Kingdom】Update # 149~152

重大更新
發表時間
2月19日 週五
【MiniMap Kingdom】Update # 149~152


【MiniMap Kingdom】Update # 149~152


Update details:

2021/1/29 # 149

-The soldier automatically returns to the barracks after disbanding:
* Various military units will now return to their original barracks immediately after disbanding.

-Builder and doctor return to the residence:
* Now construction workers, doctors and other units will also serve near the residence.

-Reduce the previous army invasion:
*Slightly reduced the number of early invasions.

-Fixed the basic energy consumption of summoned units:
*Fixed the issue of the amount of energy consumed by some summoned units.

-Fixed the click movement problem caused by performance:
*Fixed a situation where the movement may get stuck when the frame rate drops.

-Reduce combat happiness loss:
* Reduced from 50 to 25.

-Dynamic recovery of energy:
*The current energy recovery has been changed from hourly to continuous recovery every second.

-Reduce divine power decay:
*Changed from 1% to 0.1%.

-Fixed the issue of villagers demolishing the player's road:
* Completely fixed the problem that villagers may demolish player roads or replace terrain.

-Terrain hint translation optimization:
* Optimize the translation of some terrain hints.

2021/2/14 # 150

-Re-added zoom in and zoom out buttons:
*Re-added buttons to zoom in and out in the upper left corner of the UI,
It is convenient to use SteamLink to play on mobile phones and tablets.

-Optimize the button for observing villagers:
*Now there are better-looking icons,
And it will be convenient to operate when closing the UI.

-Added defense distance tips for remote buildings:
* Added a small reminder about defense distance.

-Increase the firing volume of the musket tower:
* Increased from 25 to 30.

-Automatic attack prompt optimization:
* Added a reminder about when the automatic attack will start.

-Remove the slower frame rate program:
*Removed the program related to frame correction to avoid the problem.

-The offense was changed to a 2-day cycle:
*Independently added a new date loop,
Now the offense has more suitable days.

-Timely reminder of attack days:
*Now the attack time and the number of days and hours waiting for the attack will be updated in time.

-Merchants, teachers, priests, and chefs will also be stationed:
*Now all kinds of towns and villagers will stay within their service range.

-Town villagers no longer collide repeatedly:
*Fixed a waste of efficiency caused by repeated collisions.

2021/2/18 # 151

-Added building defense function:
* Added a new automatic defense function to all buildings when occupied,
Now when the player’s building is taken,
Various idle military units will actively conduct territorial defense.

-Optimize wood road material:
*Now there is a brighter and clearer wood road material,
And it's not easy to be confused with mud.

-Enemy assembly:
*Now the enemy will gather in strongholds in peacetime,
More clearly organized subordinates.

-Fixed an issue where enemy villagers get stuck when summoning:
*Fixed a programming issue where the enemy villagers may not be able to move normally.

-Added automatic check of whether the building needs defense:
*Added the inspection function about automatic defense,
Now every hour the system will re-correct the order of automatic defense.

-Added the flag of building defense:
*Now when the building is occupied and is under defense,
An obvious defensive mark will appear on the map.

-Zoom in and out of defense marks:
*Now the defensive markers will be enlarged and reduced appropriately with the map.

-Stop offense button:
* Added a new command to stop the attack,
Usually used to stop defending buildings that are too far away.

-Offensive flags will also assist defensive buildings:
*Now when auto attack is on,
The automatically placed flag will also consider whether there is a building under defense,
And prioritize the assembly of soldiers for defense.

2021/2/18 # 152

-Soldiers defend the nearest buildings:
*Now when the building is occupied,
Various military units will give priority to defending the buildings closest to them.



更新細節:

2021/1/29 # 149

-士兵解散後自動回到兵營:
*現在各種軍事單位會在解散後立刻回到原本的兵營了。

-建築工、醫生回到住所:
*現在建築工、醫生等單位也會在住所附近服務了。

-減少前期軍隊入侵:
*稍微減少了前期的入侵數量。

-修正召喚單位基礎消耗精力:
*修正了一些召喚單位消耗精力數量的問題。

-修正效能導致的點擊移動問題:
*修正當幀數下降時可能會移動卡住的情況。

-降低戰鬥幸福度折損:
*從50降低為25。

-精力動態恢復:
*現在的精力的恢復從每小時改為每秒持續恢復。

-降低神力衰減:
*從1%改為0.1%。

-修正村民拆除玩家道路問題:
*徹底修復了村民可能拆除玩家道路或更換地形的問題。

-地形提示翻譯優化:
*優化了一些關於地形提示的翻譯。

2021/2/14 # 150

-重新加入放大縮小按鈕:
*在UI的左上角重新加入了放大與縮小的按鈕,
方便使用SteamLink在手機平板上遊玩。

-優化觀察村民按鈕:
*現在有了更好看的圖示,
並且會在關閉UI時方便操作。

-遠程建築新增防禦距離提示:
*新增了一個關於防禦距離的小提示。

-增加火槍塔射擊量:
*從25增加為30。

-自動進攻提示優化:
*新增了一個關於自動進攻何時會開始的提示。

-移除幀數變慢程式:
*移除了幀數修正的相關程式來避免問題。

-進攻改為2天一週期:
*獨立新增了一個新的日期迴圈,
現在進攻有了更合適的天數。

-進攻天數及時提示:
*現在進攻時與等待進攻的天數與小時會及時更新了。

-商人、老師、教士、廚師也會駐防:
*現在各種城鎮村民也會待在自己的服務範圍內了。

-城鎮村民不再重複碰撞:
*修正了一個重複碰撞導致的效能浪費。

2021/2/18 # 151

-新增建築防禦功能:
*給所有建築新增了一個被佔領時自動防禦的功能,
現在當玩家的建築被攻佔時,
各種閒置的軍事單位會積極的去進行領土防禦。

-優化木頭道路材質:
*現在有了更明亮清楚的木頭道路材質,
並且更不容易和泥地混淆。

-敵人集結:
*現在和平時敵人會在據點集結,
更明顯有組織的進行部屬。

-修正敵人村民召集時卡住問題:
*修正了一個程式問題導致敵人的村民可能無法正常移動的情況。

-新增自動檢查建築是否需防禦:
*新增了關於自動防禦的檢察功能,
現在每小時系統會重新修正關於自動防禦的順序問題。

-新增建築防禦中標誌:
*現在當建築被占領且正在防禦中時,
地圖上會出現一個明顯的防禦標記。

-防禦標記放大與縮小:
*現在防禦標記會隨著地圖合適的放大與縮小了。

-停止進攻按鈕:
*新增了一個停止進攻的指令,
通常用於停止防禦太過遙遠的建築。

-進攻旗幟也會協助防禦建築:
*現在當自動進攻開啟時,
自動放置的旗幟也會考慮是否有正在防禦中的建築,
並優先集結士兵來進行防禦。

2021/2/18 # 152

-士兵防禦最近建築:
*現在當建築被占領後,
各種軍事單位會優先防禦最靠近自己的建築物了。

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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2021/2/19
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