【MiniMap Kingdom】Update # 3
【MiniMap Kingdom】Update # 3
Detail:
-99% translation:
* Completed almost all translation systems,
Now you can play in 99% English or Chinese (including traditional and simplified) environment,
It also makes it easier for future development to add other languages.
-Knights and castles:
* Added fast moving knight and arrow rain castle.
-Tips for building conditions:
* Now the building will clearly indicate the actual resources needed,
Fixed an issue that fixed displaying divine power consumption,
Added Chinese translation to resources.
-Resource balance:
*Improve the amount of food collected by workers and reduce the irrigation water consumption of farmers,
This will make the earlier period better.
-The probability of enemy attacks increases with the number of days:
*Now there will be a more compact attack frequency later.
-Tips to fight back enemies:
* There is now a prompt to repel the enemy,
And increase the basic energy obtained by repeling the enemy.
-Fixed the prompt to restart the game:
* Fixed an issue when restarting the game
Minor issue where the switch text of the convening unit needs to be updated manually.
-"Scope" does not collide:
*Now collision events will not occur between the two trigger ranges,
This obviously optimizes the unit performance in the later stage.
-Calling knights:
*Knights can now be summoned separately.
-Enemy Knight:
* Enemy knights will now spawn.
-Terrain affects the unit moving speed ratio:
* Now the terrain is no longer just a fixed acceleration value,
Instead, the multiplier is provided based on the unit’s base speed,
For example, knights will also be slowed by terrain in the river.
-Improve the basic summon power of advanced units:
*Now summoning advanced military units requires more magic power.
-Reduce the number of opening enemies:
* Reduced the number of enemies with too many openings,
Increased the early fault tolerance rate.
-Teaching fifth page:
* Added teaching about language selection at the beginning.
-Enemy building AI:
*Now the enemy will advance with time,
Try to pave the way around the player and the player’s construction,
And build various buildings,
Fixed the problem of the generation range of enemies too close,
The initial map size has been tripled.
-The enemy population consumes resources:
* Various units and buildings of the enemy will consume the enemy resources with the same consumption as the player.
-Slow down when moving on buildings:
*Now when the unit tries to move on the building, it will only have a relatively slow movement speed,
Therefore, in urban planning, it is more necessary to leave roads between buildings to facilitate movement.
-Only display the UI within the player range at close range:
*It will no longer waste performance to display the status of units outside the lens.
-Optimized unit AI:
*Fixed an issue where a unit would move more towards the right of the map,
And optimized the number and scope of their goal search.
-The school needs additional wood:
*Improved school wood consumption that is too low.
-Population and divine power are displayed together:
* Optimized the bilingual population and the magical power gained by the population every hour,
And it will be clearly displayed in the magic bar below.
-Construction production units do not mandate secondary resources:
*Even if the unit still consumes the resources needed for production,
But basic units such as workers, watermen and farmers,
It is no longer mandatory for them to be responsible for the production resources or the secondary resources required.
-Display red when the resource is negative:
*Now when the resources are insufficient, it will be reminded with bright colors.
-Summon basic production units without consuming resources:
*No longer consumes additional resources in addition to divine power when summoning basic units.
細節:
-99%翻譯:
*完成了幾乎全部的翻譯系統,
現在可以在99%英文或中文(包括繁體和簡體)的環境下遊玩了,
也讓之後的開發可以更方便的新增其他語言新增。
-騎士和城堡:
*新增了快速移動的騎士和箭雨效果的城堡。
-建築條件提示:
*現在建築時會清楚的提示實際需要的資源了,
修正了固定顯示神力消耗量的問題,
給資源加上了中文翻譯。
-資源平衡:
*提高了工人採集的食物量並降低了農夫的灌溉耗水,
這會讓前期好過一些。
-敵人攻擊機率隨天數上升:
*現在後期會有更緊湊的攻擊頻率。
-擊退敵人提示:
*現在新增了擊退敵人的提示,
並且增加了擊退敵人獲得的基礎能量。
-修正重開遊戲召集中提示:
*修正了一個重開遊戲時,
需要手動更新召集單位開關文字的小問題。
-「範圍」不碰撞:
*現在兩個觸發範圍將不會發生碰撞事件,
這明顯的優化了後期的單位效能。
-召集騎士:
*現在可以單獨召集騎士了。
-敵人騎士:
*現在也會生成敵人騎士了。
-地形影響單位移動速度倍率:
*現在地形不再只是給一個固定的加速值,
而是依照該單位的基礎速度來提供倍率,
譬如騎士在河裡也會受到地形減速。
-提高高級單位基礎召喚神力:
*現在召喚高級的軍事單位需要更多的神力了。
-減少開場敵人數量:
*減少了開場過多的敵人數量,
增加了前期的容錯率。
-教學第五頁:
*新增了語言選擇相關的教學放在最開始。
-敵人建築AI:
*現在敵人會隨著時間推進,
嘗試在玩家和玩家建設的外圍鋪路,
並建造各種建築,
修正了敵人過近的生成範圍問題,
將初始地圖大小增加了兩倍。
-敵人人口消耗資源:
*現在敵人的各種單位與建築會跟玩家用同樣的消耗量來消耗敵人資源了。
-在建築上移動時減速:
*現在當單位嘗試在建築上移動時會只剩相對緩慢的移動速度,
所以城市規劃上更需要於建築間留下道路來方便移動了。
-近距離時僅顯示在玩家範圍內的UI:
*現在不會再浪費效能於顯示鏡頭外的單位狀態了。
-優化單位AI:
*修正了一個單位會更趨向地圖右方移動的問題,
並優化了他們尋找目標的次數和範圍。
-學校需求額外木材:
*提高了過低的學校木材消耗量。
-人口和神力一起顯示:
*優化了雙語的人口和人口每小時獲得的神力,
並會在下方的神力條一起清楚的顯示了。
-建築生產單位不強制要求次要資源:
*即便單位還是會消耗生產所需的資源,
但基礎單位如工人、打水工和農夫,
不再強制要求他們本身負責生產的資源或需求的次要資源了。
-資源為負時顯示紅色:
*現在當資源不足時會用鮮明的顏色提示了。
-召喚基礎生產單位不消耗資源:
*現在召喚基本單位時除了神力外不會再消耗額外的資源了。
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If you need an old version, you can switch back to the public old version in the collection,
If you want to join the new test, you can choose the public beta version,
I will continue to maintain the development progress.
(っ´▽`)っ
如果需要舊版本,可以在收藏庫切回public old version,
想加入新版測試則可選擇public beta version,
我會繼續保持開發進度。
(っ´▽`)っ
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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Release: 2020/7/11
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