2020年7月12日 星期日

【MiniMap Kingdom】Update # 4



【MiniMap Kingdom】Update # 4


【MiniMap Kingdom】Update # 4

Detail:

-Enemy city activation:
* Now the enemy cities will be more dynamic to produce units according to economic conditions,
And workers will have longer time to collect in their own town.

-Merchants and shops:
* Added a new unit building for merchants that can make up for gold mines in the later period.

-Initialize the small village:
*A small village with roads and plans will be generated at the beginning.

-The main menu background world:
*Now the auto-generated village will also run under the main menu.

-New achievements:
* Added 10 Steam achievements about rank and kingdom size.

-Unit collection range:
*Now the unit has a wider collection range and more accurate AI judgment.

-Construction conditions prompt to create roads with divine power:
*Now you will be prompted to build roads with tools.

-Fixed the location of the outermost parcel of reading:
*Fixed a new plot that did not expand the map boundary information at the same time,
A small problem that caused black plots in the outermost layer of the map reading.

-Producers no longer require food:
*Even if the unit is produced, it will actually consume resources,
But farmers, as producers of food, will no longer mandate food reserves,
Increased stability during economic imbalances.

-Slightly lower the mining volume:
*0.5 changed to 0.4.

-The lower scroll bar is strengthened:
*The scroll bar for switching more units below the smaller one has become more eye-catching,
After that, it will be made into a button for easier switching.

-Initial color optimization:
*The preset player color is now light orange.

-Interface translation optimization:
*Multiple language selections for the remaining switching fields and setting field interface are completed,
Removed some excessive Chinese-English mixed parts.

-Opening village enhancement:
* Increased to two houses and a pool with their own wells.

-AI optimization for enemy buildings:
*Now the enemy will generate buildings based on the player's kingdom development status.

-Adjust knight fighting power:
*Now the knight has more acceptable attack power and health.

-Camera preset size optimization:
* Now you can see further.


細節:

-敵人城市活化:
*現在敵人的城市會更有活力的依照經濟情況生產單位,
並且工人會有更長的時間待在自己的城鎮中進行採集。

-商人和商店:
*新增了後期可以補足金礦需求的商人新單位建築。

-初始化小村莊:
*現在開場時會生成一個附帶道路和規劃的小小村莊了。

-主選單背景世界:
*現在主選單下面也會跑這個自動生成的小村莊。

-新成就:
*新增了10個關於等級和王國大小的Steam成就。

-單位蒐集範圍:
*現在單位有了更廣的蒐集範圍和更精確的AI判定。

-建築條件提示用神力創造道路:
*現在也會提示能通過工具來鋪路建設了。

-修正讀檔最外層地塊生成位置:
*修正了一個新增地塊時沒有同時擴張地圖邊界資訊,
導致讀檔地圖的最外層產生黑色地塊的小問題。

-生產農夫不再強制要求食物:
*即便生產單位時還是會實際的消耗資源,
但農夫作為食物的生產者將不再強制要求食物儲備,
增加了經濟失衡時的穩定性。

-略為降低挖掘音量:
*0.5改為0.4。

-下方滾動條加強:
*將過小的下方切換更多單位滾動條變得更醒目了,
之後會做成更方便切換的按鈕。

-初始顏色優化:
*現在預設的玩家顏色是淡橙色。

-介面翻譯優化:
*完成了剩下的切換欄位、設定欄位介面的多語言選擇,
移除了一些過度中英混雜的部分。

-開場村莊加強:
*增加為兩個房屋和附帶各自的水井水池。

-敵人建築AI優化:
*現在敵人會參考玩家的王國發展狀態來生成建築了。

-調整騎士戰鬥力:
*現在騎士有了比較可接受的攻擊力和血量。

-相機預設大小優化:
*現在可以看得更遠了。


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If you need an old version, you can switch back to the public old version in the collection,
If you want to join the new test, you can choose the public beta version,
I will continue to maintain the development progress.
(っ´▽`)っ

如果需要舊版本,可以在收藏庫切回public old version,
想加入新版測試則可選擇public beta version,
我會繼續保持開發進度。
(っ´▽`)っ
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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Release: 2020/7/12
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