【MiniMap Kingdom】Update # 5 : Early Access!!



【MiniMap Kingdom】Update # 5 : Early Access!!


【MiniMap Kingdom】Update # 5

After three weeks of not sleeping,
I finally gave【MiniMap Kingdom】to Steam,
There is a 40% discount in the first week, hope you can enjoy it!
(つд⊂)



Detail:

-Builder:
* Added construction workers and construction workshops responsible for automatic repair of buildings.

-Doctors:
* Added doctors and hospitals that will restore blood volume for the unit.

-Priest:
* Added priests and monasteries that consume knowledge in the city to gain divine power,
If it is an enemy priest, it will reduce the player's divine power when preaching.

-Resource point system:
* Added four types of terrain: wheat seedlings, saplings, deep and shallow water and sand pits,
Now when the farmers plant, the watermen draw the water and the miners mine,
It will take a while for resources to grow before they can be collected again.

-The camera moves freely:
*Now you can move the mouse to the free moving lens at the edge of the screen,
And the speed of movement will increase as the lens zooms in,
Added a Home button to return to the character.

-New difficulty system:
* Added simple, ordinary and difficult mode selection,
And a Steam achievement unlocked in hard mode.

-Fixed the problem of judging the location of the parcel when the coordinates are negative:
*Fixed a problem with position determination that may occur when the character explores x and y are negative.

-Reducing the number of enemy days:
*Now the enemy is more focused on the resources he has actually collected,
Not just because of the increase in days.

-Improve the initial village:
*The initial village now opened is a complete small village with a population of 36.

-Optimization of image assets:
* Organized outdated resources of store pages and collections,
A series of new screenshots have been added.

-Decrease the number of enemy buildings and increase the number of days:
*Now the enemy will no longer be over-built simply because of the number of days.

-Enemy attack frequency:
*Now the enemy will have a higher chance to regenerate the day between attacks.

-Enemies attack the horn:
* Added two horn sound effects for enemy attack and stop attack.

-Enemies give priority to building basic structures:
* Now the enemy is more focused on maintaining the balance of economic production,
Instead of building a large number of military buildings but no resources.

-Enemy Mining Group:
*The enemies entering the map are no longer just the army,
There will also be a small group of mining groups.

-Enemy spawn team:
* Enemy troops entering the map are no longer scattered on the edge of the map,
Instead, organize the team and enter the map.

-Map boundary optimization:
*The boundary of the map will now refer to the nearest player building distance more correctly,
To decide whether to generate inward or outward.

-Fixed player attack speed:
*Now the player's later attack speed will no longer increase with the level index.

-Building population balance:
*Now players and enemies have a more reasonable building and population ratio,
Reduced the situation of excessive population expansion.

-In-situ production unit after construction:
*Now the population vacated by the new building will be produced at the location of the new building,
Instead of running back to the old town to produce.

-The scope of unit search resources gradually increases:
* Now the AI ​​of production units tends to observe the resources near them first,
Then gradually look for available resource points outward.

-Resource storage system:
*Now units and buildings will have their storage variability based on actual production.

-Increase the range of workers' enemies:
*Workers who need to go out to work now have twice the enemy search range,
Increase their ability to survive in the wild.

-The doctor automatically returns blood:
* Added a special ability for doctors to treat themselves.

-Call doctors:
*Now you can take the initiative to summon doctors to your side.


細節:

-建築工:
*新增了負責自動修理建築的建築工和建築工坊。

-醫生:
*新增了會替單位恢復血量的醫生和醫院。

-教士:
*新增了在城市中消耗知識來獲得神力的教士與修道院,
如果是敵人的教士,傳教時則會減少玩家的神力。

-資源點系統:
*加入了小麥苗、樹苗、深淺水和沙坑四種地形,
現在當農夫種植、打水工打水和礦工挖礦後,
資源會需要一段時間成長才能再次採集。

-相機自由移動:
*現在可以把滑鼠移動到螢幕邊緣來自由的移動鏡頭了,
並且移動的速度也會隨鏡頭放大而增加,
新增了一個Home鍵來回到角色身邊。

-新增難度系統:
*新增了簡單、普通和困難的模式選擇,
以及一個在困難模式下解鎖的Steam成就。

-修正座標為負時判定地塊位置問題:
*修正了一個當角色探索到x,y值為負後可能出現的位置判定問題。

-減少敵人天數資源:
*現在敵人更著重於自己實際採集的資源,
而不只是單純的因為天數而增加了。

-完善初始村莊:
*現在開場的初始村莊是一個可容納36人口的完整小村落了。

-圖像資產優化:
*整理了商店頁面和收藏庫的過時資源,
新增了一系列的新截圖。

-減少敵人建築數天數遞增:
*現在敵人不會再單純的因為天數而過度建設了。

-敵人進攻頻率:
*現在敵人在進攻之間會有更高的機率喘息重整一天。

-敵人進攻號角:
*新增了敵人進攻和停止進攻的兩種號角音效。

-敵人更優先建造基本建築:
*現在敵人更側重於維持經濟生產的平衡,
而不是建造大量的軍事建築卻沒有資源了。

-敵人採集團:
*現在進入地圖的敵人不再只有軍隊,
也會出現一小隊的採集團。

-敵人生成隊伍:
*現在進入地圖的敵方部隊不再分散於地圖的邊緣,
而是組織隊伍後再進入地圖。

-地圖邊界優化:
*現在地圖的邊界會更正確的參考最近的玩家建築距離,
來決定是否要向內或向外生成。

-修正玩家攻擊速度:
*現在玩家後期的攻擊速度不會再隨著等級指數增加了。

-建築人口數平衡:
*現在玩家與敵人的建築和人口比例更加的合理了,
減少了人口過度膨脹的情況。

-建造建築後原地生產單位:
*現在新建築所空出的人口將會生產在新建築的位置,
而不是大老遠跑回舊市鎮去生產了。

-單位搜尋資源範圍逐漸增加:
*現在生產單位的AI傾向於先觀察自己附近的資源,
然後再逐漸向外尋找可用的資源點。

-資源儲藏系統:
*現在單位和建築會依照實際產量有他的儲藏變率了。

-增加工人索敵範圍:
*現在需要外出工作的工人有了兩倍的索敵範圍,
增加他們在野外的生存能力。

-醫生自動回血:
*給醫生添加了一個治療自己的特殊能力。

-召集醫生:
*現在可以主動召集醫生到身旁了。

----
If you need an old version, switch back to the public old version in the collection,
If you want to join the new test, choose the public beta version,
I will continue to maintain the development progress.
(っ´▽`)っ

如果需要舊版本,可以在收藏庫切回public old version,
想加入新版測試則可選擇public beta version,
我會繼續保持開發進度。
(っ´▽`)っ
----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
----
Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
----
Steam Group:
https://steamcommunity.com/groups/huohuai
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Release: 2020/7/16
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Next version: Automatically change land system, which will be updated soon.
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