【MiniMap Kingdom】Update # 153~162

重大更新
發表時間
3月18日 週四
【MiniMap Kingdom】Update # 153~162


【MiniMap Kingdom】Update # 153~162


Update details:


2021/2/19 # 153

-Unit image optimization:
*Added their own hats and heads to the images of all units.

-Increase the range of enemy detection by urban units:
* Increased the enemy range of town units.

-Unit status display:
*The display status of the lens has been increased from 8 to 11.

-Vision effect:
*Applies the effect of long-range depth of field.

2021/2/21 # 154

-Speed ​​up at sea:
* Speed ​​up the speed of various units at sea,
And fixed the situation that the speed may be uneven.

-Add the lower right operation UI column:
*Now it has been increased from four to five.

-The operation UI is fixed back to the top:
*Now the position of the UI will no longer run randomly.

-Operation UI click again to automatically close:
*Now in addition to the close button,
Clicking the same button again will also close the field.

-New pictures for the first picture of teaching:
*Updated the old version of the town pictures.

-Bow and arrow sound adjustment:
*Fixed an issue where bow and arrow sound effects might be too large.

2021/2/25 # 155

-Remove the scroll wheel sound effect:
*Removed the scroll wheel sound effect that may make the player uncomfortable.

-Slightly reduce the button sound effect:
*Slightly reduced the over-loud button sound effect.

-Lens size adjustment:
*The lens size has been increased by 120%.

-Increase image material resolution:
*It's 2048*2048 now.

2021/2/25 # 156

-Added a new land grid at the feet of the king:
*Now there will be a translucent grid under the king’s feet,
It is convenient for the player to recognize the current operating terrain.

-Adjust the construction conditions of enemy towns:
* Now the enemy has a way to build irregular villages and towns.

-Fixed problems with large towns and fortresses:
*Fixed a situation where a large town and fortress might not appear.

-Unit resource consumption reminder:
*Added detailed reminders of resource consumption to all buildings and units.

2021/2/25 # 157

-Fixed the image of the dog:
*Fixed a situation where there may be a black line on the dog's chest.

-Reduce the growth rate of the number of enemies:
* Slightly reduced the excessively high enemy's early growth rate.

2021/2/26 # 158

-The maximum number of enemies refers to the player's actual population:
*Now when the size of the kingdom has increased significantly,
Enemies will increase slightly to correspond to the scale.

-Automatic attack English prompt:
*A place that may be missed in the English description has been added.

2021/3/2 # 159

-Players select plot correction:
*Fixed a situation where the color of plots may be confused.

-Increase defensive building HP:
*The HP of defensive buildings has been generally increased.

-Building automatic road paving:
*The foundation and roads are now automatically laid when building.

-Knight sword image:
*Fixed an issue where the sword image of a knight might be too thin.

2021/3/16 # 160

-Opening Town Barracks:
*There will now be four barracks in the opening camp.

-Behavior adjustment of homeless villagers:
*Now when villagers in towns have no houses,
They will return to town first instead of following the king.

2021/3/16 # 161

-Fixed the coordinate problem:
*Fixed a problem when the king is at the bottom left of the map
The display position of the plot under the foot will run to the upper right due to the negative coordinates.

-Villagers move frame by frame:
* Removed the movement delay of villagers that could cause problems.

-Fixed flag issues:
*Fixed an issue where the flag will have a summoning effect when pressed.

-Increase the scale of the opening terrain:
*Change from 25~75 to 0~100.

-Increase the maximum lens size:
*There is almost no upper limit for lens size now.

2021/3/18 # 162

-Change the position of the flag:
*Now when changing the position of the flag,
The assembled troops will stay where they are.

-Added a button to close the banner:
*It is no longer necessary to close and then open when changing the position of the flag.
Added a separate close flag button.



更新細節:

2021/2/19 # 153

-單位圖像優化:
*對所有單位的圖像加上了各自的帽子和頭部。

-增加城鎮單位索敵範圍:
*增加了城鎮單位的索敵範圍。

-單位狀態顯示:
*顯示狀態的鏡頭從8增加為11。

-遠景效果:
*套用了遠景景深效果。

2021/2/21 # 154

-海上航速加快:
*加快了各種單位在海上的航速,
並修復了速度可能不均等的情況。

-增加右下操作UI欄位:
*現在從四格增加為五格。

-操作UI固定回到上方:
*現在UI的位置不會再亂跑了。

-操作UI再次點擊自動關閉:
*現在除了關閉按鈕外,
再次點擊同個按鈕也會關閉欄位。

-教學首圖用新圖片:
*更新了舊版的城鎮圖片。

-弓箭音效調整:
*修正了弓箭音效可能太大的問題。

2021/2/25 # 155

-移除滾輪滾動音效:
*移除了可能讓玩家不適的滾輪音效。

-稍微降低按鈕音效:
*稍微降低了過大聲的按鈕音效。

-鏡頭大小調大:
*增加了120%的鏡頭大小。

-增加圖像材質解析度:
*現在是2048*2048了。

2021/2/25 # 156

-國王腳下新增所站土地格子:
*現在國王的腳下會有一個半透明的格子,
方便玩家辨識當前的操作地形。

-調整敵人城鎮建設條件:
*現在敵人有辦法建造出不規則的村鎮了。

-修正大型城鎮與要塞出現問題:
*修正了一個大型城鎮和要塞可能不會出現的情況。

-單位資源消耗提示:
*給所有的建築和單位加上了資源消耗的細節提示。

2021/2/25 # 157

-修正狗的圖像:
*修正了狗胸前可能會有一條黑線的情況。

-減少敵人數量增長率:
*略為降低了過高的敵人前期增長率。

2021/2/26 # 158

-敵人數量上限參考玩家實際人口:
*現在王國的規模明顯增加時,
敵人也會稍微增多來對應規模。

-自動進攻英文提示:
*補上了一個英文描述可能遺漏的地方。

2021/3/2 # 159

-玩家選擇地塊修正:
*修正了一個選擇地塊顏色可能會混淆的情況。

-增加防禦建築HP:
*普遍增加了防禦類建築的HP。

-建築自動鋪設道路:
*現在建築時會自動鋪設地基與道路了。

-騎士劍圖像:
*修正了一個騎士的劍圖像可能太細的問題。

2021/3/16 # 160

-開場城鎮兵營:
*現在開場的營地會有四座兵營了。

-無家可歸村民行為調整:
*現在當城鎮村民沒有房屋時,
他們會優先回到城鎮而不是緊跟著國王了。

2021/3/16 # 161

-修正座標問題:
*修正了一個當國王在地圖左下時,
腳下地塊顯示位置會因為座標為負跑到右上的問題。

-村民逐幀移動:
*移除了可能導致問題的村民移動延時。

-修正旗幟問題:
*修正了一個旗幟按下瞬間會有召集效果的問題。

-增加開場地形規模:
*從25~75改為0~100。

-增加鏡頭大小上限:
*現在鏡頭大小幾乎沒有上限了。

2021/3/18 # 162

-更換旗幟位置:
*現在當更換旗幟位置時,
召集的部隊會待在原地了。

-新增關閉旗幟按鈕:
*現在更換旗幟位置時不再需要先關閉再打開了,
新增了獨立的關閉旗幟按鈕。

----
豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
----
Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
----
I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2021/3/18
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