2020年11月7日 星期六

【MiniMap Kingdom】Update # 16

 

【MiniMap Kingdom】Update # 16



Update details:

2020/11/1 # 91

-Fixed a large gathering of merchants and teachers:
* Removed the problem caused by villagers' rotation defense.

-Reduce the building rate of enemy arrow towers:
*Because the town has enough arrow towers,
Reduced the construction ratio of the arrow tower.

-Increase the chance of villagers walking to the park:
* Villagers will now go to the park more actively.

-Increase villager damage:
* Let watermen, priests and other units also have basic combat effectiveness.

-Villagers move long distances along the road:
*Now villagers will consider taking long distance roads,
You can use roads to connect towns.

-Military units move along the road:
*Now various military units will be the same as villagers,
Patrolling the road when not called.

-Added wood road movement tips:
* Added a prompt to move along the road.

-Villagers move to increase workload:
*Now the workload of villagers will be slightly increased when they move,
And increased the upper limit of the workload.

-King shots increased:
* Increased by 200%.

-Building units are generated by the game administrator every hour:
*Optimized the program of unit production,
Now there is no longer a waste of efficiency waiting for production repeatedly,
Instead, the game manager controls the saving performance together.


2020/11/4 # 92

-Increase the attack power of defensive buildings:
* Now Arrow Tower, Castle and Musket Tower have more reasonable damage.

-Music optimization:
*Fixed too fast pace,
And the music will be 50% when you first open the game.

-Added early pistol cavalry and musketeer:
*A small number of special units will appear in the early days.

-The problem of building enemy units:
*Fixed a building after being repeatedly occupied
May produce problems with enemy units,
Now the program of faction conversion will be executed immediately,
Avoid the bug that the unit faction list is wrong.

2020/11/4 # 93

-Offensive tips:
*Optimized the description of offense.

-Increase the maximum number of enemies:
*Fixed an issue where enemies may not continue to spawn in the later stages.

-Reduce the UI below:
*Now there is a more suitable ratio.

-Collect resource prompts to use new resource multiplier:
*Fixed the resource ratio of the old version in the past,
The collection of units will now prompt the correct amount of resources.


2020/11/5 # 94

-Increase the consumption ratio of the king's attack power:
*Now as the damage increases,
The king will also consume more obvious divine power,
Reduce the invincibility of late kings.

-Reduce the upper limit of workload:
*Adjusted from 500 to 450.


2020/11/6 # 95

-Adjust the lens size:
*Fixed too large lens.

-UI background color adjustment:
*Now there is clearer transparency,
Increase the readability of fonts.

-Replace the operation UI below:
*Replaced the UI material,
And a more obvious selection effect has been added,
Make the UI size and operation process more comfortable.

-The walls of large towns are retracted, and the four-legged musket tower:
*Now large towns have a new layout.

-Paving adjustment:
*The classification has been adjusted again,
Rearrange the order of operation UI.

-Scroll bar position record:
*Restore the function of operating location record.

-Reduce the upper limit of workload:
*Adjusted from 450 to 425.


2020/11/7 # 96

-Optimized building fonts below:
*Fixed a situation where the English of Sword Soldier Camp might be too long.

-The bottom left prompt is also white:
*Now there is a clearer transparency and background color,
Make the floating prompts better to read.

-The upper left text is not continuously cleared:
*Fixed the problem that the text will be cleared soon,
Now it will stay longer for easy reading.

-Reduce the number of enemy military buildings:
* Reduced the excessively high proportion of enemy military buildings.

-Slashing sound effects:
*Now there is a clearer slashing sound.

-Reduce the upper limit of workload:
*Adjusted from 425 to 400.

2020/11/7 # 97

-Enemy building ratio optimization:
*Fixed a situation where a large number of workers' houses appeared,
There is now a better ratio between farms and workers’ houses.

2020/11/7 # 98

-Reduce villager level bonus:
*From 10% per level to 5% per level,
Reduce the situation of too strong villagers in the later period.

-Reduce the number of enemy constructions per day:
*Slightly reduced the number of daily constructions,
And will be affected by difficulty.

-Increase the shortest distance conditions for small buildings:
*Fixed an issue where building terrain may overlap.

-Happiness of parks and timber roads:
* Added a hint for walking.

-Backup large towns:
*Backed up the structure of large towns,
And done the sorting out of town planning.

2020/11/7 # 99

-Happiness red reminder:
Now it will be highlighted when 30%+.

2020/11/7 # 100

-Building energy consumption correction:
*Fixed an issue where later buildings may consume a lot of energy.


更新細節:

2020/11/1 # 91

-修正商人和老師大量聚集:
*移除了村民輪防導致的問題。

-降低敵人箭塔建築率:
*因為城鎮有足夠的箭塔了,
減少了箭塔的建造比例。

-增加村民走公園機率:
*現在村民會更積極的逛公園了。

-增加村民傷害:
*讓打水工、教士等單位也有基礎的戰鬥力。

-村民沿著道路長距離移動:
*現在村民會考慮走長距離的道路了,
可以用道路來連接城鎮。

-軍事單位沿道路移動:
*現在各種軍事單位也會和村民一樣,
在沒有被召集時於道路上巡邏。

-增加木材道路移動提示:
*新增了一個沿道路移動的提示。

-村民移動增加工作量:
*現在村民移動時也會稍微增加工作量,
並增加了工作量的上限。

-國王射擊量增加:
*增加了200%。

-建築生成單位由遊戲管理員每小時進行:
*優化了單位生產的程式,
現在不會再浪費效能於重複的等待生產了,
而是由遊戲管理員一起控制節省效能。


2020/11/4 # 92

-增加防禦建築攻擊力:
*現在箭塔、城堡和火槍塔有了更合理的傷害。

-音樂優化:
*修正了過快的節奏,
並且初次打開遊戲時音樂將是50%。

-新增前期手槍騎兵和火槍手:
*現在早期也會出現少量的特色單位了。

-建築生出敵人單位問題:
*修正了一個建築被重複佔領後,
可能會產出敵人單位的問題,
現在陣營轉換的程式會立刻執行,
避免出現單位陣營列表錯誤的Bug。

2020/11/4 # 93

-進攻提示:
*優化了進攻相關的描述。

-增加敵人數量上限:
*修正了後期敵人可能不會繼續生成的問題。

-縮小下方UI:
*現在有了更合適的比例。

-採集資源提示使用新資源倍率:
*修正了過去舊版的資源倍率,
現在單位的採集會提示正確的資源量了。


2020/11/5 # 94

-增加國王攻擊神力消耗比例:
*現在隨著傷害上升,
國王也會消耗更明顯的神力,
減少後期國王無敵的情況。

-降低工作量上限:
*從500調整為450。


2020/11/6 # 95

-調整鏡頭大小:
*修正了過大的鏡頭。

-UI底色調整:
*現在有了更清楚的透明度,
增加字體的可讀性。

-更換下方操作UI:
*替換了UI的材質,
並且新增了更明顯的選取效果,
讓UI的大小和操作過程都更舒適一些。

-大型城鎮城牆內縮、四腳火槍塔:
*現在大型城鎮有了新的布局。

-鋪路調整:
*對分類再次進行了調整,
重新排列了操作UI的順序。

-滾動條位置紀錄:
*恢復了操作位置紀錄的功能。

-降低工作量上限:
*從450調整為425。


2020/11/7 # 96

-下方建築字體優化:
*修正了劍士兵營英文可能太長的情況。

-左下提示也用白色:
*現在有了更清楚的透明度與背景色,
讓懸浮提示更好閱讀一些。

-左上文字不連續清除:
*修正了文字很快就會被清除的問題,
現在會停留更長的時間方便閱讀。

-減少敵人軍事建築數:
*降低了過高的敵人軍事建築比例。

-揮砍音效:
*現在有了更清晰的揮砍音效。

-降低工作量上限:
*從425調整為400。

2020/11/7 # 97

-敵人建築比例優化:
*修正了出現大量工人房屋的情況,
現在農場和工人房屋有了更好的比例。

2020/11/7 # 98

-減少村民等級加成:
*從每等級10%改為每等級5%,
減少後期村民太強的情況。

-減少每天敵人建設數:
*略為減少了每天的建設數量,
並且會受難度影響。

-增加小建築最近距離條件:
*修正了一個建築地形可能重疊的問題。

-公園、木材道路幸福度:
*新增了散步的提示。

-備份大型城鎮:
*對大型城鎮的構造進行了備份,
並且做了城鎮規劃的整理。

2020/11/7 # 99

-幸福度紅色提示:
現在30%+時就會醒目提示了。

2020/11/7 # 100

-建築消耗能量修正:
*修正了後期建築可能會消耗大量能量的問題。

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I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2020/11/7
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