【MiniMap Kingdom】Update # 15
Update details:
2020/10/21 # 85
-warehouse:
* Added warehouses that can be used as storage points for various resources,
In addition to extending the work scope of the villagers and providing rest and supplies,
It can also increase the storage limit of resources.
-Added actual divine power level:
*Now there is a calculation value used to determine the king’s attack power,
Allow the late king to produce higher damage based on actual divine power.
-Move up, down, left and right keys:
*In addition to WASD, the movement of the up, down, left and right buttons has been added,
There is additional teaching.
-Operation UI below:
* Added new tips for divine power and summoning various buttons,
The scroll bar was restored and the button layout was adjusted.
-Summon flag prompt optimization:
*Now there is a better description.
-Town villagers also look for parks:
*Now townspeople like teachers, merchants, and priests will also look for parks.
-Back to the Home camera button to close the banner:
*Fixed an issue where the flag would remain displayed when using the home button,
Now both the file saving and initialization will close the enlarged flag.
-The upper left frame is closed by default:
*Fixed a small problem that defaults to open when blank.
-Remove daily invaders and increase the number of buildings:
*The map will now be based on enemy villages and towns on the map.
There will no longer be a large number of off-map enemies invading out of thin air.
-Speed up terrain movement:
* Fixed various slow movement situations.
2020/10/21 # 86
-Defense building strengthening:
* Increased the amount of shots shot by the tower,
And damage to the musket tower and castle.
-Reduce the number of enemies:
*Fixed the issue of enemies spawning quickly on normal difficulty.
2020/10/22 # 87
-Try to fix the problem of unit collection and rotation in place:
*Optimized the search logic of the unit.
-Resource change back to single collection:
* Adjusted the balance of resources.
-Accelerate arrow speed:
* Arrows will now be shot more neatly.
-Increase the number of enemy buildings per day:
* Slightly increased the building efficiency of the enemy.
2020/10/24 # 88
-Population, happiness, energy UI:
*Now there are clearer markings,
And will automatically move up when opening the lower field.
-Pause can put the convening flag:
*Fixed an issue where placing the convening flag was invalid when suspended.
-The movement speed of the lens frame cancels the exponential square:
*Fixed the problem of moving too fast when the lens is large.
-Enemy large towns, main menu construction warehouse:
*Now various large cities and towns will also plan warehouses to expand the scope of collection.
-Increase the mining rate of workers:
* Reduced the chance of not being dug.
-Fixed various villager stepping problems in small resource points:
*Try to use the actual location at the bottom left of the plot to correct the problem.
2020/10/24 # 89
-Fixed the movement problem of the actual position at the bottom left of the plot:
*Now it will only determine the plot instead of actually going to the lower left corner,
Corrected the situation of collective displacement.
2020/10/24 # 90
-Change to magnification in the later stage of resource creation:
*Now as the level increases, the efficiency of creating resources will also increase.
-Shop owners do not require knowledge:
* Reduce the dilemma that resources cannot be balanced when there is a lack of knowledge and gold mines at the same time.
-Change the amount of divine power recovery back to hourly:
*Fixed the situation where the divine power only increased by half.
更新細節:
2020/10/21 # 85
-倉庫:
*新增了可以作為各種資源存放點的倉庫,
除了延伸村民的工作範圍和提供休息補給外,
也能增加資源的儲藏上限。
-新增實際神力等級:
*現在有了一個用來判定國王攻擊力的運算值,
讓後期國王也能根據實際的神力來產生更高的傷害。
-上下左右鍵移動:
*除了WASD外,新增了上下左右鍵的移動,
還有額外的教學。
-下方操作UI:
*新增補齊了神力跟召喚各種按鈕的小提示,
恢復了滾動條,調整了按鈕的布局。
-召集旗幟提示優化:
*現在有了比較好懂的描述。
-城鎮村民也尋找公園:
*現在老師、商人、教士這類的城鎮市民也會尋找公園了。
-回到Home鏡頭鍵關閉旗幟:
*修正了一個用回家鍵旗幟會留存顯示的問題,
現在存讀檔和初始化都會把被放大的旗幟給關閉。
-左上框框預設關閉:
*修正了一個空白時預設開啟的小問題。
-移除每天入侵者、增加建築數:
*現在地圖將以地圖上的敵人村鎮建築為主,
不會再出現大量的地圖外敵人憑空入侵了。
-加快地形移動速度:
*修正了各種緩慢的移動情況。
2020/10/21 # 86
-防禦建築加強:
*增加了箭塔射擊量、
以及火槍塔和城堡的傷害。
-減少敵人數量:
*修正了普通難度下敵人快速生成的問題。
2020/10/22 # 87
-嘗試修正單位採集原地打轉問題:
*對單位的搜尋邏輯進行了優化。
-資源改回單次採集:
*把資源的平衡給調整了回來。
-加速箭矢速度:
*現在箭矢會更俐落的射出了。
-增加敵人每天建築數:
*稍微增加了敵人的建築效率。
2020/10/24 # 88
-人口、幸福度、能量UI:
*現在有了更清楚的標示,
並會在開啟下方欄位時自動往上移動。
-暫停可以放召集旗幟:
*修正了暫停時放置召集旗幟無效的問題。
-鏡頭邊框移動速度取消指數平方:
*修正了大鏡頭時移動太快的問題。
-敵人大型城鎮、主選單建設倉庫:
*現在各種大型城鎮也會規畫倉庫來擴張採集範圍了。
-增加工人挖砂出礦率:
*減少了沒挖到的機率。
-修復小資源點各種村民原地踏步問題:
*嘗試使用地塊左下實際位置修正問題。
2020/10/24 # 89
-修正地塊左下實際位置的移動問題:
*現在它只會判定地塊而不是實際走到左下角,
修正了集體位移的情況。
2020/10/24 # 90
-創造資源後期改為倍率:
*現在隨著等級增加,創造資源的效率也會提高。
-商店主不強制要求知識:
*減少同時缺少知識和金礦時資源無法平衡的窘境。
-神力恢復量改回每小時:
*修正了神力只增加一半的情況。
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豁懷 Huohuai
https://steamcommunity.com/id/huohuai
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Devblog:
https://huohuai.blogspot.com
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Discord:
https://discordapp.com/invite/NmGQ88p
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Steam Group:
https://steamcommunity.com/groups/huohuai
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I will keep the development progress.
我會繼續保持開發進度。
(っ´ω`c)
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Release: 2020/10/25
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